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Karaton (karaton.be)

2015
Cloud Architecture
Game Development
Unity
Educational Technology
Analytics
Multi-platform
Karaton (karaton.be) preview

Karaton was a groundbreaking educational game designed specifically for children with dyslexia, where I served as Cloud Architect and Senior Developer. The project's mission was simple yet profound: transform reading from a struggle into an adventure.

The game's tagline "Lezen is een avontuur" (Reading is an adventure) captured our core philosophy. We believed that children with dyslexia shouldn't just cope with reading - they should enjoy it. This required rethinking traditional educational approaches and leveraging game design to create engaging learning experiences.

As Cloud Architect, I designed the infrastructure to support:

  • Real-time progress tracking for parents and educators
  • Adaptive difficulty algorithms that responded to each child's needs
  • Cloud-based save systems for seamless cross-device play
  • Analytics platform for measuring learning outcomes
  • Scalable architecture to support schools and home users

Technical innovations included:

  • Custom game engine optimizations for dyslexia-friendly rendering
  • Font and color schemes scientifically designed for readability
  • Audio-visual cues to support different learning styles
  • Gamification elements that made practice feel like play
  • Parent dashboard for monitoring progress and adjusting settings
  • Multi-language support for Dutch, French, and English

The game featured an immersive fantasy world where reading skills directly translated to in-game abilities. Children would decode words to cast spells, solve puzzles through reading comprehension, and advance through levels by mastering phonetic patterns.

Working with educational psychologists and dyslexia specialists, we ensured every game mechanic served a pedagogical purpose while maintaining the fun factor. The result was a platform that children actually wanted to use, turning daily reading practice from a chore into an anticipated activity.

Karaton demonstrated that educational technology could be both effective and enjoyable, setting the foundation for the later Karaton 2 project that would incorporate modern AI and cloud capabilities.